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In total, it is estimated that approximately 100 million Dragonlance and Forgotten Realms novels have been sold since the lines began in 19 respectively. The non-Weis and Hickman Dragonlance books have not sold anywhere near as many copies, but they have done cumulatively quite well.
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Weis and Hickman’s Dragonlance Chronicles Trilogy had sold 4 million copies before the end of the 1980s, making it one of the most successful epic fantasy series of the decade, and their total sales since then (including a dozen or so additional books) are on the order of 25 million. In the wider world of Dungeons and Dragons fiction, Salvatore’s only competition comes from the team of Margaret Weis and Tracy Hickman, the co-authors and co-creators (with several others) of the Dragonlance Saga. But, although strong, that’s in a completely different league to Salvatore, who remains the outlier. Kemp, Elaine Cunningham and Troy Denning all seem to have sold at least a million books apiece in the setting as well. The second-biggest-selling Forgotten Realms novelist seems to be the creator of the setting himself, Ed Greenwood, who had definitively sold 3 million books by a decade or so ago (including a million of his debut, Spellfire, by itself) and probably a couple of million more since then. Salvatore’s success puts him in a different league to any of the other authors in the same line. Feist, Terry Goodkind and, at this time of writing, Brandon Sanderson (although Sanderson is catching up like a freight train). Lewis, Robert Jordan and Terry Pratchett for deceased fantasy authors, and the still-living Stephen King if you count his brand of horror-fantasy) and ahead of the likes of Raymond E. Salvatore’s sales performance makes him one of the biggest-selling living fantasy authors, behind only Terry Brooks, George R.R.
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That’s more than every single D&D sourcebook, campaign setting and adventure since 1978, combined (estimated by WotC at around 20 million). Salvatore’s signature character, the honourable dark elf ranger Drizzt Do’Urden, has gone on to become arguably the single most famous and popular Dungeons and Dragons character of them all, and the books starring Drizzt or spinning off from them (now totalling 38) have sold over 30 million copies worldwide. “Bob” Salvatore, who started writing for the line with his Forgotten Realms novel The Crystal Shard, published in January 1988 as just the second book in that franchise. The D&D line’s biggest performer is easily R.A. The last three books by RA Salvatore have been published by HarperCollins, under licence from Wizards (and their parent company, Hasbro). The first, Andre Norton’s Quag Keep (1978), was published by DAW, but almost all of the rest were published by the D&D game creators themselves, TSR from 1984 to 1997 and then Wizards of the Coast from 1997 to 2016. This state of affairs is bizarre, all the moreso because it wasn’t too long ago that D&D fiction was being produced and selling at a rate completely at odds with the game’s then low-profile.Īs of next month, 623 novels and anthologies* will have been published with the Dungeons and Dragons logo on it or set in one of the D&D worlds. There are currently no scheduled D&D novels for 2021 or onwards.
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2017 was the first year since 1983 in which no D&D fiction was published at all. Since 2018, a grand total of three novels based on the Dungeons and Dragons brand have been published: Timeless, Boundless and Relentless, all by R.A. But there seems to be a glaring and baffling omission when it comes to the popularity of the game at present: the total dearth of tie-in, written fiction.
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Celebrity gamers, YouTube video series and a starring role on Stranger Things have helped propel D&D to a level of popularity unthinkable a decade ago, when the game’s fourth edition was attracting a lukewarm reception and gamers were flocking to competing products, such as Pathfinder.Ī new, big-budget D&D movie is in development and a high-profile video game, Baldur’s Gate III, is set for release early next year. The 5th edition of the game, launched in 2014, has been the best-selling ever. 2019 was the biggest and most profitable year in the game’s near half-century history, building on the massive success of the several preceding years where each year saw greater success than the one before. Dungeons and Dragons is bigger than it has ever been.